#include "G4BeamTestPrimaryGeneratorAction.h" #include "G4BeamTestPrimaryGeneratorMessenger.h" #include "Randomize.hh" #include "G4Event.hh" #include "G4GeneralParticleSource.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "G4SystemOfUnits.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4BeamTestPrimaryGeneratorAction::G4BeamTestPrimaryGeneratorAction() : G4VUserPrimaryGeneratorAction(), fParticleGun(0) { G4int n_particle = 1; // fParticleGun = new G4GeneralParticleSource(n_particle); fParticleGun = new G4GeneralParticleSource(); //create a messenger for this class fGunMessenger = new G4BeamTestPrimaryGeneratorMessenger(this); //default kinematic // G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition* particle = particleTable->FindParticle("mu-"); fParticleGun->SetParticleDefinition(particle); fParticleGun->SetParticleTime(0.0*ns); fParticleGun->SetParticlePosition(G4ThreeVector(-76.2*cm,0.0*cm,-21.59*cm)); //fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); //fParticleGun->SetParticleEnergy(2.0*GeV); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4BeamTestPrimaryGeneratorAction::~G4BeamTestPrimaryGeneratorAction() { delete fParticleGun; delete fGunMessenger; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void G4BeamTestPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void G4BeamTestPrimaryGeneratorAction::SetOptPhotonPolar() { G4double angle = G4UniformRand() * 360.0*deg; SetOptPhotonPolar(angle); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void G4BeamTestPrimaryGeneratorAction::SetOptPhotonPolar(G4double angle) { if (fParticleGun->GetParticleDefinition()->GetParticleName()!="opticalphoton") { G4cout << "--> warning from PrimaryGeneratorAction::SetOptPhotonPolar() :" "the particleGun is not an opticalphoton" << G4endl; return; } G4ThreeVector normal (1., 0., 0.); G4ThreeVector kphoton = fParticleGun->GetParticleMomentumDirection(); G4ThreeVector product = normal.cross(kphoton); G4double modul2 = product*product; G4ThreeVector e_perpend (0., 0., 1.); if (modul2 > 0.) e_perpend = (1./std::sqrt(modul2))*product; G4ThreeVector e_paralle = e_perpend.cross(kphoton); G4ThreeVector polar = std::cos(angle)*e_paralle + std::sin(angle)*e_perpend; fParticleGun->SetParticlePolarization(polar); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......