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{-
--- Day 2: Rock Paper Scissors ---
The Elves begin to set up camp on the beach. To decide whose tent gets to be closest to the
snack storage, a giant Rock Paper Scissors tournament is already in progress.
Rock Paper Scissors is a game between two players. Each game contains many rounds; in each
round, the players each simultaneously choose one of Rock, Paper, or Scissors using a hand
shape. Then, a winner for that round is selected: Rock defeats Scissors, Scissors defeats
Paper, and Paper defeats Rock. If both players choose the same shape, the round instead ends
in a draw.
Appreciative of your help yesterday, one Elf gives you an encrypted strategy guide (your puzzle
input) that they say will be sure to help you win. "The first column is what your opponent is
going to play: A for Rock, B for Paper, and C for Scissors. The second column--" Suddenly, the
Elf is called away to help with someone's tent.
The second column, you reason, must be what you should play in response: X for Rock, Y for
Paper, and Z for Scissors. Winning every time would be suspicious, so the responses must have
been carefully chosen.
The winner of the whole tournament is the player with the highest score. Your total score is
the sum of your scores for each round. The score for a single round is the score for the shape
you selected (1 for Rock, 2 for Paper, and 3 for Scissors) plus the score for the outcome of
the round (0 if you lost, 3 if the round was a draw, and 6 if you won).
Since you can't be sure if the Elf is trying to help you or trick you, you should calculate the
score you would get if you were to follow the strategy guide.
For example, suppose you were given the following strategy guide:
```
A Y
B X
C Z
```
This strategy guide predicts and recommends the following:
In the first round, your opponent will choose Rock (A), and you should choose Paper (Y).
This ends in a win for you with a score of 8 (2 because you chose Paper + 6 because you
won).
In the second round, your opponent will choose Paper (B), and you should choose Rock (X).
This ends in a loss for you with a score of 1 (1 + 0).
The third round is a draw with both players choosing Scissors, giving you a score of 3 + 3
= 6.
In this example, if you were to follow the strategy guide, you would get a total score of 15 (8
+ 1 + 6).
What would your total score be if everything goes exactly according to your strategy guide?
--- Part Two ---
The Elf finishes helping with the tent and sneaks back over to you. "Anyway, the second column
says how the round needs to end: X means you need to lose, Y means you need to end the round in
a draw, and Z means you need to win. Good luck!"
The total score is still calculated in the same way, but now you need to figure out what shape
to choose so the round ends as indicated. The example above now goes like this:
In the first round, your opponent will choose Rock (A), and you need the round to end in a
draw (Y), so you also choose Rock. This gives you a score of 1 + 3 = 4.
In the second round, your opponent will choose Paper (B), and you choose Rock so you lose
(X) with a score of 1 + 0 = 1.
In the third round, you will defeat your opponent's Scissors with Rock for a score of 1 + 6
= 7.
Now that you're correctly decrypting the ultra top secret strategy guide, you would get a total
score of 12.
Following the Elf's instructions for the second column, what would your total score be if
everything goes exactly according to your strategy guide?
-}
{-# LANGUAGE DerivingStrategies #-}
module Main (main) where
import Data.ByteString.Lazy (ByteString)
import Options.Applicative (Parser, ParserInfo, argument, execParser, fullDesc, help, helper, info, metavar, str)
import Relude hiding (ByteString, readFile)
import Text.Parsec (ParseError, parse, (<?>))
import Text.Parsec.ByteString.Lazy (GenParser)
import Text.Parsec.Char (oneOf, space, string)
import Text.Parsec.Combinator (eof, many1)
import Text.Parsec.Prim (parsecMap, try)
type Opts :: Type
newtype Opts = Opts {_filename :: Text}
type RockPaperScissorsKind :: Type
data RockPaperScissorsKind = Rock | Paper | Scissors
deriving stock (Show)
instance Enum RockPaperScissorsKind where
fromEnum Rock = 1
fromEnum Paper = 2
fromEnum Scissors = 3
toEnum _ = error "Unsupported"
type GameOutcome :: Type
data GameOutcome = Win | Loss | Draw deriving stock (Show)
instance Enum GameOutcome where
fromEnum Win = 6
fromEnum Loss = 0
fromEnum Draw = 3
toEnum _ = error "Unsupported"
type GamePrediction :: Type
data GamePrediction = GamePrediction {player :: RockPaperScissorsKind, opponent :: RockPaperScissorsKind} deriving stock (Show)
options :: Parser Opts
options = Opts <$> filename
where
filename :: Parser Text
filename = argument str $ metavar "filename" <> help "Input file"
opts :: ParserInfo Opts
opts = info (helper <*> options) fullDesc
parseInput :: FilePath -> ByteString -> Either ParseError [(Char, Char)]
parseInput = parse parser
eol :: GenParser t st ()
eol =
parsecMap
(const ())
( try (string "\n\r")
<|> try (string "\r\n")
<|> string "\n"
<|> string "\r"
<?> "end of line"
)
parser :: GenParser t st [(Char, Char)]
parser = many1 block <* eof
block :: GenParser t st (Char, Char)
block = (,) <$> (oneOf "ABC" <* space) <*> oneOf "XYZ" <* (eol <|> eof)
parseOpp :: Char -> RockPaperScissorsKind
parseOpp 'A' = Rock
parseOpp 'B' = Paper
parseOpp 'C' = Scissors
parseOpp _ = error "invalid char"
parse1 :: Char -> RockPaperScissorsKind
parse1 'X' = Rock
parse1 'Y' = Paper
parse1 'Z' = Scissors
parse1 _ = error "invalid char"
parse2 :: Char -> GameOutcome
parse2 'X' = Loss
parse2 'Y' = Draw
parse2 'Z' = Win
parse2 _ = error "invalid char"
outcome :: GamePrediction -> GameOutcome
outcome (GamePrediction Rock Scissors) = Win
outcome (GamePrediction Paper Rock) = Win
outcome (GamePrediction Scissors Paper) = Win
outcome (GamePrediction Rock Paper) = Loss
outcome (GamePrediction Paper Scissors) = Loss
outcome (GamePrediction Scissors Rock) = Loss
outcome _ = Draw
fromOutcome :: GameOutcome -> RockPaperScissorsKind -> RockPaperScissorsKind
fromOutcome Win Rock = Paper
fromOutcome Win Paper = Scissors
fromOutcome Win Scissors = Rock
fromOutcome Loss Rock = Scissors
fromOutcome Loss Paper = Rock
fromOutcome Loss Scissors = Paper
fromOutcome Draw a = a
score :: GamePrediction -> Int
score a = (fromEnum . player) a + (fromEnum . outcome) a
runPart1 :: [(Char, Char)] -> Int
runPart1 = sum . map (score . prediction)
where
prediction (a, b) = GamePrediction (parse1 b) (parseOpp a)
prediction2 :: (Char, Char) -> GamePrediction
prediction2 (a, b) = GamePrediction (fromOutcome (parse2 b) opp) opp
where
opp = parseOpp a
runPart2 :: [(Char, Char)] -> Int
runPart2 = sum . map (score . prediction2)
main :: IO ()
main = do
fileName <- toString . _filename <$> execParser opts
rawInput <- readFileLBS fileName
case parseInput fileName rawInput of
Left e -> do
putTextLn "Error parsing input:"
print e
Right r -> do
print $ runPart1 r
print $ runPart2 r
|