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/// --- Day 2: Rock Paper Scissors ---
///
/// The Elves begin to set up camp on the beach. To decide whose tent gets to be closest to the
/// snack storage, a giant Rock Paper Scissors tournament is already in progress.
///
/// Rock Paper Scissors is a game between two players. Each game contains many rounds; in each
/// round, the players each simultaneously choose one of Rock, Paper, or Scissors using a hand
/// shape. Then, a winner for that round is selected: Rock defeats Scissors, Scissors defeats
/// Paper, and Paper defeats Rock. If both players choose the same shape, the round instead ends
/// in a draw.
///
/// Appreciative of your help yesterday, one Elf gives you an encrypted strategy guide (your puzzle
/// input) that they say will be sure to help you win. "The first column is what your opponent is
/// going to play: A for Rock, B for Paper, and C for Scissors. The second column--" Suddenly, the
/// Elf is called away to help with someone's tent.
///
/// The second column, you reason, must be what you should play in response: X for Rock, Y for
/// Paper, and Z for Scissors. Winning every time would be suspicious, so the responses must have
/// been carefully chosen.
///
/// The winner of the whole tournament is the player with the highest score. Your total score is
/// the sum of your scores for each round. The score for a single round is the score for the shape
/// you selected (1 for Rock, 2 for Paper, and 3 for Scissors) plus the score for the outcome of
/// the round (0 if you lost, 3 if the round was a draw, and 6 if you won).
///
/// Since you can't be sure if the Elf is trying to help you or trick you, you should calculate the
/// score you would get if you were to follow the strategy guide.
///
/// For example, suppose you were given the following strategy guide:
///
/// ```
/// A Y
/// B X
/// C Z
/// ```
///
/// This strategy guide predicts and recommends the following:
///
/// In the first round, your opponent will choose Rock (A), and you should choose Paper (Y).
/// This ends in a win for you with a score of 8 (2 because you chose Paper + 6 because you
/// won).
/// In the second round, your opponent will choose Paper (B), and you should choose Rock (X).
/// This ends in a loss for you with a score of 1 (1 + 0).
/// The third round is a draw with both players choosing Scissors, giving you a score of 3 + 3
/// = 6.
///
/// In this example, if you were to follow the strategy guide, you would get a total score of 15 (8
/// + 1 + 6).
///
/// What would your total score be if everything goes exactly according to your strategy guide?
use clap::Parser;
use itertools::Itertools;
use std::fs::File;
use std::io::prelude::*;
use std::io::BufReader;
use std::path::PathBuf;
const FILEPATH: &'static str = "examples/input.txt";
#[derive(Parser, Debug)]
#[clap(author, version, about, long_about = None)]
struct Cli {
#[clap(short, long, default_value = FILEPATH)]
file: PathBuf,
}
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
enum RockPaperScissorsKind {
Rock,
Paper,
Scissors,
}
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
enum GameOutcome {
Win,
Loss,
Draw,
}
#[derive(Copy, Clone, Debug)]
struct GamePrediction {
player: RockPaperScissorsKind,
opponent: RockPaperScissorsKind,
}
fn kind_to_value(kind: RockPaperScissorsKind) -> i32 {
use RockPaperScissorsKind::*;
match kind {
Rock => 1,
Paper => 2,
Scissors => 3,
}
}
fn opp_to_kind(val: char) -> Option<RockPaperScissorsKind> {
use RockPaperScissorsKind::*;
match val {
'A' => Some(Rock),
'B' => Some(Paper),
'C' => Some(Scissors),
_ => None,
}
}
fn player_to_kind(val: char) -> Option<RockPaperScissorsKind> {
use RockPaperScissorsKind::*;
match val {
'X' => Some(Rock),
'Y' => Some(Paper),
'Z' => Some(Scissors),
_ => None,
}
}
fn outcome_to_value(outcome: GameOutcome) -> i32 {
use GameOutcome::*;
match outcome {
Win => 6,
Draw => 3,
Loss => 0,
}
}
fn game_pred_to_outcome(prediction: GamePrediction) -> GameOutcome {
use GameOutcome::*;
use RockPaperScissorsKind::*;
match (prediction.player, prediction.opponent) {
(Rock, Scissors) => Win,
(Scissors, Paper) => Win,
(Paper, Rock) => Win,
(x, y) if x == y => Draw,
_ => Loss,
}
}
fn game_pred_to_value(prediction: GamePrediction) -> i32 {
outcome_to_value(game_pred_to_outcome(prediction)) + kind_to_value(prediction.player)
}
fn main() {
let args = Cli::parse();
let file = File::open(&args.file).unwrap();
let reader = BufReader::new(file);
let res: i32 = reader
.lines()
.map(|l| {
l.unwrap()
.split(' ')
.map(|w| w.parse::<char>().unwrap())
.collect_tuple::<(char, char)>()
})
.map(|v| v.unwrap())
.map(|(o_char, p_char)| GamePrediction {
player: player_to_kind(p_char).unwrap(),
opponent: opp_to_kind(o_char).unwrap(),
})
.map(|pred| game_pred_to_value(pred))
// .inspect(|x| println!("{x:?}"))
.sum();
println!(
"The total score if everything goes exactly according to your strategy guide is {}",
res
);
}
|